by Pedro Gossler
In the late 1800’s a remote group of small islands in Antarctica was named after my family.
An inaccessible snowy archipelago is only known from above as it can be seen in the maps but embedded
with a very familiar name.
To break from this notion of an impenetrable view from above I wanted to speculate on the visuals and components of the island on the ground level by creating a diﬀerent type of representation,
a simulated landscape to be vaguely explored in a semi meditative fashion like a lost Grand Theft Auto player wandering over the hills and procrastinating before starting a side mission.